But du cours
Students are able to develop an innovative prototype based on immersion tools, creativity, marketing, economic feasibility and viability, and project management while respecting sustainability principles.
Acquis d'apprentissage visés
Analyze needs and context Detect opportunities (using functional analysis) Generate ideas and combine them into innovative products/services Analyze simple technical and financial feasibility
Prérequis
Research and information monitoring tools (web...) Managing data (sorting, storing files, backup and sharing tools...) Word processing tools Using spreadsheets (organizing, classifying, sorting, simple operations...) Using word processing software
Programme
- Research: inspiration and analysis
- Understanding user needs, ideation, prototyping, and testing.
- Teamwork: Effective collaboration, task distribution, and communication.
- Rapid prototyping: Creating mockups and functional prototypes.
- Problem-solving: Identifying and analyzing complex problems, mastering problem-solving tools, generating and selecting innovative solutions, and developing an action plan
- Communication: Clear and persuasive presentation of ideas and solutions, responding to jury questions
Modalités d'évaluation
Group assessment Individual assessment
Bibliographie
Design Sprint: A Practical Guidebook for Building Great Digital Products, Richard Banfield, Todd Lombardo, Trace Wax, 2015 Sprint, Jake Knapp, John Zeratsky, Braden Kowitz, 2016 Le Design Sprint en pratique, Pauline Thomas, 2020
Supports
Handouts, equipment