ESIROI · Maquettes Connexion
AccueilAAS5 · UE5-R
E3AG5RD3

Innovation Methodology

FR EN ⬇ PDF
RéférentFabrice DOUBLET
ECTS2
CM / TD / TP8 / 0 / 20
Typematiere

Viable
Viable100%
Complète93%
Manque pour « complète »
  • Version EN relue

But du cours

Students are able to develop a prototype and gather user feedback by combining ideation, business strategy, and user-centered design.

Acquis d'apprentissage visés

Generate a product/service idea based on an analysis of the environment and market Develop a functional specification and a simplified technical and financial feasibility analysis

Prérequis

None

Programme

Research: inspiration and analysis Design Thinking: Understanding user needs, ideation, prototyping, and testing. Teamwork: Effective collaboration, task distribution, and communication. Rapid prototyping: Creating mockups and functional prototypes. Problem solving: Identifying and analyzing complex problems, mastering problem-solving tools, generating and selecting innovative solutions, developing an action plan Communication: Clear and persuasive presentation of ideas and solutions, responding to jury questions

Modalités d'évaluation

Individual assessment Oral presentation Report submission

Bibliographie

Design Sprint: A Practical Guidebook for Building Great Digital Products, Richard Banfield, Todd Lombardo, Trace Wax, 2015 Sprint, Jake Knapp, John Zeratsky, Braden Kowitz, 2016 Le Design Sprint en pratique, Pauline Thomas, 2020

Supports

Course materials Lab guide